<body><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { if(window.addEventListener) { window.addEventListener('load', function(){ object[attribute] = val; }, false); } else { window.attachEvent('onload', function(){ object[attribute] = val; }); } } </script> <div id="navbar-iframe-container"></div> <script type="text/javascript" src="https://apis.google.com/js/platform.js"></script> <script type="text/javascript"> gapi.load("gapi.iframes:gapi.iframes.style.bubble", function() { if (gapi.iframes && gapi.iframes.getContext) { gapi.iframes.getContext().openChild({ url: 'https://www.blogger.com/navbar.g?targetBlogID\x3d1727472544247060757\x26blogName\x3dASCENSION+-+DIGITAL+GAMES\x26publishMode\x3dPUBLISH_MODE_BLOGSPOT\x26navbarType\x3dBLACK\x26layoutType\x3dCLASSIC\x26searchRoot\x3dhttps://minghaosoup.blogspot.com/search\x26blogLocale\x3den\x26v\x3d2\x26homepageUrl\x3dhttp://minghaosoup.blogspot.com/\x26vt\x3d3440126081232516074', where: document.getElementById("navbar-iframe-container"), id: "navbar-iframe" }); } }); </script>




...Welcome NYP


----> ASCENSION - DIGITAL GAMES


Monday, September 13, 2010
Tittle: 13/9/2010 (Updates for past 12 days)


For the past 12 days...
My group did the same thing consecutively..

From 3/9 - 13/9 (Ming Hao)
I supervised the progress of my team members progress...
Each individual with their own tasks to do...
I coded the main menu and designed it with colors...
Came up with formulas for the conditions...
Created the storyline of Battlemines...
And now coding the map selection system of the game...
Which i will compile everything together in the end...
Using pointers and structures where possible...

From 1/9 - 13/9 (Bing Yao)
Created the prototypes of the maps using arrays...
Coded the movement of the player on the board...
Where he created the restrictions of player on the game map...
Devised the health system for the player...
Created the time limit system of the game...

From 1/9 - 13/9 (Ivan Soh)
Consistently research on how to implement music and sound effects...
Set the conditions for the grids of the game maps...
Such as effects on the player for stepping on different grids on the map...
He also implemented the alarm sounds that triggers off on each grid...

From 1/9-13/9 (Jun Wei)
Created all the maps of the game and code all the colors in it...
Implemented the different colors on each map grids...
Such as colors for event, safe, danger and damage grids...
And now he is devising the scoring system of the game...
Where he will devise a formula for the scoring system...










Finished @ 2:40 PM